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Star Tutorial
 Moderated by: Judy  

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qvq
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 Posted: 14 Feb 2007 03:12 am

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First Tutorial..I have been working on it all day so I haven't double checked everything..If anyone sees any errors, please let me know..I never made a tutorial before and this one is just for fun..

Either go to

http://hartake.com/

Click on Star in the left menu OR

Directly...go here -->

http://hartake.com/xindex.php?page=page2

Topsy
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 Posted: 14 Feb 2007 08:13 am

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Like how you have set this out.  Looks like something I would need to have my brain in gear to do  LOL.

Congratulations on doing your first tut.  Not the easiest things to do.



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qvq
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 Posted: 14 Feb 2007 04:17 pm

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Thanks Topsy

It is really a simple tutorial..It saves the brain because:

If you want to divide a figure into equal portions..then it is easy to set up the diagrams in the tutorial and find the perimeter chord for that division..

I am using it already..and I only discovered it a few days ago..although I am certain that trick of drawing the irregular pentagram inside the Vesica Pisces to find the perimeter chord of the regular polygons has been known for centuries..I probably reinvented the wheel

But I couldn't find that method anywhere on the web..

The coding was the most interesting part..glad you noticed!

Last edited on 14 Feb 2007 04:44 pm by qvq

Sajestic
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 Posted: 15 Feb 2007 02:14 pm

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Your site has come along way! Looks great!

Interesting tut. Thanks for sharing! I love the look of them but to much for me to take on as well. A challenge for me, I may give it a try.



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Judy
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 Posted: 15 Feb 2007 02:54 pm

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Great looking tut. I'm afraid I wouldn't have the patience to do it.



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qvq
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 Posted: 15 Feb 2007 03:34 pm

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There is a sentence I read recently..I forget where..

It said "If you don't have raw talent and the art instructor doesn't think you have any skills worth developing, then it is important for you to have a thorough understanding of fundamentals."

That is my philosophy towards art right now!

Last edited on 15 Feb 2007 03:42 pm by qvq

holder
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 Posted: 16 Feb 2007 12:47 am

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Your page is beautiful!  I have been trying this out, but can't get my measurements exact enough and so it won't come out right for me.  PSP needs a compass device like we had in geometry class.



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qvq
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 Posted: 16 Feb 2007 12:57 am

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Holder

Thanks for trying the tutorial..It is an interesting toy to play with..It has helped me understand shapes as I couldn't have made a clock from scratch before now.But I made a clock!!! (slaps big gold star on forehead...the thirteen pointed one..which length is between....point B....and ....LOL)
 
OK...measuring..

One way to measure angles or line lengths in a Vector Program is to use a line or pen tool to trace over the  line that you want to measure......draw out  the line while watching the status bar..On some Vector Programs like Draw..the angle and the length are given in the status bar but it may be off a bit in some vector programs

To check the accuracy of your program...Draw a one inch circle..Watch the Status Bar..Draw a one inch length  line through the circle center..Does the line touch the circle at the end point?  Test it..

ANOTHER METHOD

USE THE PERFECT SHAPES TOOL...to check the line..Draw out the Perfect Shape to fit the circle. Move the Perfect Shape into position next to the line...I just checked the octagon line against the Perfect Shape in Corel Designer which is accurate enough..and the line in the diagram matches the side of the perfect shape..In fact..I used the line to adjust the perfect shape to an exact match..What is interesting is that the angle matched..

I listed some tricks for measuring without any additional tools above  but I also use the Calipers..but I use the methods listed above more often than breaking out the Calipers..

The Calipers are listed as Tools Under Favorites on my site..There may still be a free version offered on the official site.. I use the calipers all the time although I Do Not Promote or Endorse Any Product..here or on my site..

The earlier versions of Calipers..which I used and found useful are still offered as freeware..use google search to find the download sites.. I found other rulers and calipers..haven't tried them but most are free or shareware..

NEXT TUTORIAL..Techniques of Accurate Measuring in Vector Programs:cool:


 


Last edited on 16 Feb 2007 03:42 am by qvq

qvq
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 Posted: 16 Feb 2007 01:28 am

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There is a feature in Corel Designer called Geometric Information..

I checked the line of the octagon  against the perfect shape using geometric information rather than using the calipers...

The difference in Geometric Information was .001 (.941 - .942)

The difference in Calipers was 3px

So it is close

The Egyptians and other ancient cultures did not have trigonometry..Methods such as this may have been used...It is close enough and could be adjusted at a "blueprint" level.. then rescaled for building purposes..

I am certain this method is old but I discovered it by accident..and I haven't seen it mentioned or posted anywhere..

These methods..such as Gardener Ellipses are news because of the Crop Circles..This is how designs could be laid up fast and accurately without modern surveying tools and complex mathematical computations

(I received Designer for Christmas..Yes!)

Last edited on 16 Feb 2007 03:28 pm by qvq

holder
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 Posted: 16 Feb 2007 03:35 pm

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Thanks QVQ!  I have made some adjustments.  To draw a more perfect circle in psp version 8 I had to use the selection circle, fill it in and then draw an unfilled circle over it and do away with the filled circle.  That satisfied me.  It has always bugged me that in version 8 you can't just draw a perfect circle without using the measuring devices at the top and side.  I do it that way, but am never sure if I have arrived at perfection.  ROFL  I still had to use the measuring rulers but that is ok when I know I am going to end up with a perfect circle using the selection too.

Then I changed to the more precise cursor.  That really helps.  I also did some math and got the angle that I needed for dividing the circle into 5 parts.   Used the rotation to "build" the five divisions of the circle and drew in the line between the marks on the edge of the circle.  Then used the rotation to move duplicates of that straight line around the circle and arrived at my five sided figure with all of the lines fitting properly. 

This method worked for me.  So as long as I know how many sides I want, I can build that figure by using the math to figure the angle.  I haven't done this stuff since high school.  LOL  It's fun.

Forgot to say that I set up the grid to find the center of the circle.

Last edited on 16 Feb 2007 03:40 pm by holder



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qvq
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 Posted: 17 Feb 2007 02:43 am

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Holder...Yes..I use grids and rotation and math..Actuallly I learned a lot about vector programs and measuring with this project and that is a good thing.
I am editing this post..I was very tired last night and not being very clear..

I re-measured every angle using all the tools in Designer, and downloaded rulers, calipers and any other measuring device I could find..on a one inch circle..

All the measurements were correct except the 8,7, and the 12..(the 12 is correct or close where it is ..but this is prettier) Later today I will update the Tutorial to reflect the changes



Last edited on 17 Feb 2007 02:47 pm by qvq

ladylane
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 Posted: 17 Mar 2008 03:38 pm

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Thank  you  for  this one  i will try to do  it when i'm done  i  will  post  it   on  my way ***

goofygrmom3
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 Posted: 18 Mar 2008 12:09 am

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It looks like a great tut, but I just can't wrap my brain around it right now.  I think I just have too much in there at the moment.  However, I plan on trying it a some point soon.



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